Techie

TECHIE

Requirements

To qualify to become a Techie, a character must fulfill the following criteria.
Skills: Tech Use 6 ranks, either Craft (electronic) 6 ranks or Craft (mechanical) 6 ranks, and Disable Device 6 ranks.
Class Information

The following information pertains to the Techie advanced class.
Hit Die: 1d6
Action Points: 6 + one-half character level, rounded down, every time the Techie attains a new level in this class.
Class Skills

The Techie’s class skills (and the key ability for each skill) are: Tech Use (Int), Craft (electronic, mechanical) (Int), Demolitions (Int), Disable Device (Int), Drive (Dex), Knowledge (behavioral sciences, earth and life sciences, physical sciences, popular culture, technology) (Int), Navigate (Int), Profession (Wis), Read/Write Language (none), Repair (Int), Research (Int), Speak Language (none), Spot (Wis).
Skill Points at Each Level: 7 + Int modifier.

Table: The Techie
1st +0 +0 +0 +2 Jury-rig +2 +1 +0
2nd +1 +0 +0 +3 Extreme machine +1 +0
3rd +1 +1 +1 +3 Bonus feat +2 +1
4th +2 +1 +1 +4 Build robot +2 +1
5th +2 +1 +1 +4 Mastercraft +3 +1
6th +3 +2 +2 +5 Bonus feat +3 +2
7th +3 +2 +2 +5 Jury-rig +4 +4 +2
8th +4 +2 +2 +6 Mastercraft +4 +2
9th +4 +3 +3 +6 Bonus feat +5 +3
10th +5 +3 +3 +7 Mastercraft +5 +3

Techie

Steamworks & Magick Obscura Darksheer